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Brooklyn Blitz Rules
End zones are approximately seven (7) yards long
Possessions to start halves, following scores, following punts, or following touchbacks will begin at the 5-yard line.
One first down marker splits the field in half lengthwise, each half approximately 20 yards in length.
Games will be played 6-on-6, with a maximum of 4 men on the field.
Teams must have at least four (4) players to start a game, with a minimum of one (1) woman. Games will begin as scheduled as long as both teams have at least four (4) players.
Brooklyn Blitz games consist of two 15-minute halves with a running clock until the final minute of the second half (see One-Minute Warning Timing in standard rules).
The offense will have a 15-second play clock, beginning when the ball is spotted from the previous down or when referee signals play is ready following a stoppage or change of possession.
Teams start each game with two timeouts, to be used at any time. No extra time is given for timeouts; calling a timeout simply resets the play clock (and stops the game clock during one-minute timing)
Tournament halftimes will last one (1) minute.
The quarterback may run beyond the line of scrimmage with the ball as soon as any defender crosses the line of scrimmage, including blitz plays. If the defense chooses to not to rush after the four count, the quarterback may not run.
The defense is allowed one (1) blitz during each set of downs, to be used at the defense’s discretion. If the offense gains a first down before the defense has used a blitz, that blitz does not “carry over”—the defense will still have one blitz for the next set of downs, but has lost the blitz from the initial set of downs.
-On a possession where offense scores from beyond midfield, the defense does not get a “new” blitz for the extra point. If they had not used a blitz, they still have one. If they had used a blitz, they cannot use it on the extra point. In other words, there must be a first and goal play in order for the second blitz to be available.
A blitz is executed by rushing the quarterback after the snap but before the count reaches “four.”
Any number of defenders may blitz.
If the defense has a blitz available and inadvertently rushes early, (e.g. defender accidentally steps over the line while covering a receiver) the play will count as their blitz, not an early rush.
Once the defense has used its blitz on a given set of downs, any subsequent early rush will result in a penalty.
In the case of a single play where possession changes more than once (e.g. an interception where the defense laterals the ball and it is caught by a member of the original offensive team) the defense’s blitz will reset, as a new possession has occurred.
If the defense’s blitz was not used prior to a score, they may blitz on a conversion.
Snapping / Hiking the Ball
The snapper is eligible to leave the line of scrimmage and receive a forward pass
NOTE: The snapper must avoid the rusher in all cases, unless the referee determines that the rusher has intentionally impeded the snapper’s path. Snappers should deliver the snap, then locate the rusher before leaving the line of scrimmage.
Any offensive player can receive the snap, regardless of position in formation.
Any offensive player can verbally “hike”/initiate the snap. The offense can snap the ball on a silent count.
The ball must be snapped from the ground, even in the rain (ball can be snapped from the surface of snow if applicable).
Prior to the snap, the snapper may adjust the ball in order to pick it up or reposition it.
The snap must be delivered in one motion, i.e., no double clutching or delayed motion, no standing up then pitching ball, etc.
There is no blocking or setting of screens by any player.
RUSHING THE PASSER
The defense is NOT required rush the quarterback and may align itself in any formation; there is no requirement for a designated “rusher” to line up across from the center or stay near the line of scrimmage. At the conclusion of the rush count or on a blitz play, any defender may rush the quarterback from any position on the field. A defender who lines up in a traditional “rusher” position in front of the snapper may drop into coverage at any time.
The rush count will be administered by a referee. Starting as soon as the snapper initiates the snap, the referee will count to four (4), at which time the defense may cross the line of scrimmage in order to rush. Defenders may not cross the line of scrimmage before the word “four,” unless:
The quarterback hands off or laterals the ball to another offensive player.
The quarterback throws a forward pass.
The defense uses a blitz.
Note: While the snapper bears the primary responsibility to avoid contact with a blitzing rusher, referees will have discretion to flag a rusher for intentionally impeding the snapper’s path or initiating contact with the snapper.